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The Guildmasters

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Aug 18

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Gaming Banter, WKC Online
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First of all I would like to show you these stats when wearing a bunch of gear that I own, it’s a mix match but it’s probably close to what I would wear if I was tanking. Low on STR but very high in DEF as a tank needs to be able to take damage not deal damage although this set up with added VIT will not entirely be without damage attacks, with this set up you can still do some reasonable damage when using attacks like Dart, Pentaslam and Sonic Javelin. Here are my stats on this particular setup:
ATK 241 DEF 608 MAG 104 RES 85 STR 100 VIT 243 INT 104 SPR 65 AGI 107 DEX 115 To get such high DEF this is what I was wearing:

Warriors Fists+10 DEF 67 water attribute+4 MP+42 VIT+52 AGI+42

Warlords Footgear+10 DEF 79 HP+192 INT+56 DEX+46

Knightlord Pants+10 DEF 77 wind attribute+12 HP+158 MP+16 VIT+56

Valiant Armor+10 DEF 77 wind attribute+4 HP+128 MP+14 VIT+35

Accessory: Bloody Chlamys RES 10 MP+15 VIT+4 AGI+4

Accessory:Colossal Ring DEF 1 STR+5 (not usually used, usually use the Godspeed Ring for an extra 5 AGI)

Weapon: Tsukuyomi+9 ATK 141 HP+56 STR+7 VIT+1

Shield: Royal Shield DEF 64 RES 10 HP+48 VIT+5 SPR+5

This is by no means a typical spear users set up, it’s just one I put together to show you how you can mix things up and as you can see it doesn’t have to be all GR 12 gear, the Valiant Armor is actually GR 11 armor.

Now this can all be switched around with other armor parts, you can up your STR when needed at the loss of some DEF and lets face it you can afford to lose over 100 on DEF in still be in good shape, it’s a matter of experimenting. Anyway I’ll get on with some armor sets with some typical stats used by most spear users.

The best VIT stats I can find on leg gear is the Knightlord Pants at +10 it gives a DEF 77 HP+158 and VIT+56 you won’t find higher than 56 so that is about the best.

Here is the stats for the Knightlord Fists at +9: DEF 77 water attribute +12 MP+9 INT+28 AGI+22 the AGI will double up at +10

Knightlord Boots at +6 is DEF 74 Earth attribute of +12 HP+96 SPR+27 DEX 23 double up on HP SPR and DEX at +10 Sorry but I don’t yet have the armor yet (top part) these sets can be really hard to get.

The next set with AGI is the Warriors set:

Warriors Fists at +10 DEF 67 MP+42 VIT+52 AGI+42

Warriors Lorica+9 DEF 73 HP+88 MP+16 SPR+26 Sorry but I don’t have the other two parts, didn’t realize how much stuff I was missing.

Anyway if you see how this goes there is no one complete set that has just AGI or just DEX so you have no choice but to mix and match. I believe the way level 5 did this is so if you wear a whole set you will be evenly distributed, some of each stat, so if you need more AGI than STR you have to take certain parts from each armor set that has the requirements you want, this would be more ‘specialist’ type armor or customized which is probably better.

It seems because I mix and match so much I don’t have a full set of any GR 12 armor but really that’s how you have to use it. Another part of armor you will see many wearing is the Kukulkan armor, again I don’t have to top part but I do have the cuffs and they are at +10 here are the stats: DEF 54 RES 30 MP+72 VIT+24 AGI+42

Now again if you look at the Kukulkan Trousers+9 the stats seem almost the opposite, here they are:
DEF 62 RES 30 HP+64 MP+32 SPR+26

This is actually getting me down a bit because I have tons of armor but hardly any complete set, the GR 12 armor sets are pretty hard to get hold of, you really need to farm many mats for each piece, and that is apart from the coin prices you need to come up with.

An example of items needed to get just one item is lets say you just wanted the Kukulkan Shoes, you would need 1 swallowtail cocoon which isn’t so bad but you also need 40 Deviltails to bind it, don’t sound too bad either? I have never sold a Deviltail and i’ve been GR 15 for about 3 months so I should have tons right? No, I have only 20 and I know where to get them, that’s how rare some of these items are.

Now most if not all GR 12 armor sets will use items from GR 12 quests and if you notice throughout the game a GR 12 player isn’t usually strong enough to deal with GR 12 quests which is why you need 3 or 4 players so if you find yourself in my situation where there isn’t always players running the quests you need it can get pretty tough acquiring your items.

Well this post was supposed to be GR 12 armor sets for spear users but i’m not going to be able to give the best information at this stage, I didn’t realize this before I started writing so I will spend the next couple of weeks adding to this post as and when I gather more info. My apologies for the title but I will complete this topic eventually.

I would like to point out that being a spear user either Tank or Damage Dealer or both you should acquire 5 spears, 1 with each element added and one main one for physical attack. To be honest there isn’t too many quests where you even require a tank, maybe 3 or 4 quests. The rest are going to be elementals or something that has weaknesses which a team of 3 or 4 can cover quite easily if equipped correctly.

Ok sorry again for the lack of info here but it will be updated as we go along.

Tony 🙂

20 Comments
Aug 08

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Gaming Banter, WKC Online
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Well here we are again with the final 9 GR 12 armor sets:

12. Drakkhen Set

Drakkhen Armor (armor) DEF 74 with added Wind attribute of +5 also resists Paralysis Drakkhen Fists (arm gear) DEF 64 with added Fire attribute of +5 resists Poison Drakkhen Faulds (leg gear) DEF 68 with added Wind attribute of +5 resists Paralysis and the Drakkhen Sabatons (foot gear) DEF 66 with added Wind attribute of +5 and resists Paralysis. Awesome starting DEF and I haven’t managed to get any of this armor yet but I want it just to see what +10 stats are.

13. Sentinel Set

Sentinel Mail (armor) DEF 67 with added Fire attribute of +5 resists Poison/Sleep Sentinel Fists (arm gear) DEF 58 with added Water attribute of +5 resists Poison/Sleep Sentinel Trousers (leg gear) DEF 54 with added Wind attribute of +5 resists Paralysis/Silence and the Sentinel Boots (foot gear) DEF 58 with added Earth attribute of +5 resists Paralysis/Silence.

I don’t have the Sentinel Armor but I have the rest, the Fists are at +9 and the stats are DEF 67 Water attribute +5 MP +16 VIT 26 AGI 21 which will all double when at +10 My Sentinel Trousers are at +9 and those stats are DEF 63 Water attribute +5 HP 70 MP 14 INT 27 and my Sentinel Boots are at +8 and those stats are DEF 66 Earth attribute +5 HP 70 STR 27 DEX 22 again those stats will double at +10 so not a bad set.

14. Valkyrie Set

This set is for the females only and it’s a good set. Valkyrie Mail (armor) DEF 67 with added Fire attribute of +5 resists Silence Valkyrie Guards (arm gear) DEF 58 with Wind attribute added of +5 resists Paralysis Valkyrie Skirt (leg gear) DEF 54 with Water attribute added of +5 resists Paralysis and lastly Valkyrie Leggings (foot gear) DEF 58 with Earth attribute added of +5 resists Poison

Six more sets to go, will continue later today:)

8 Comments
Aug 07

Categories:

Gaming Banter, WKC Online

Ok here are the last sets of GR 12 armor and these by far are the most expensive and most difficult to obtain, some armor requires items from specific quests but are worth it in the end.
I will try and give enhanced stats where I can but even I haven’t got all this armor and the armor that I have got isn’t all the way upgraded. I would consider the two best sets in the game are the Gratos set and the Knightlord Set although I am still trying to acquire the full set of Warlord Set which is also awesome.

8. Hellion Set

Hellion Mail (armor) DEF 65 resists Sleep/Silence Hellion Fists (arm gear) DEF 56 resists Sleep/Silence Hellion Trousers (leg gear) DEF 57 resists Poison/Silence and Hellion Boots (foot gear) DEF 57 resists Poison/Silence

9. Shadow Set

This was my favorite set of armor, it just looks really cool and it went with my character, I never did manage to get the Gauntlets though.

Shadow Armor (armor) DEF 74 resists Poison/Silence Shadow Gauntlets (arm gear) DEF 68 resists Paralysis/Sleep Shadow Cuisses (leg gear) DEF 65 resists Sleep/Silence and Shadow Sollerets (foot gear) DEF 66 resists Poison/Paralysis

The stats on the Shadow armor that I do have are as follows:

Shadow Armor+9 = DEF 83 HP 96 MP+9 INT 26 don’t forget these stats will double at +10 Shadow Cuissess+10 = DEF 75 HP 152 MP 12 SPR 52 Nice chunk of extra HP there. Shadow Sollerets +10 DEF 76 HP 152 STR 54 DEX 44 Now that is some really nice stats for just one piece of armor, a really cool set if you can max it all out.

10. Hero’s Set

Hero’s Plate (armor) DEF 62 with water attribute added +3 resists Sleep Hero’s Gauntlets (arm gear) DEF 53 with wind attribute added of +3 resists Silence Hero’s Breeches (leg gear) DEF 53 with water attribute added of +3 resists Poison and Hero’s Boots (foot gear) DEF 54 with Fire attribute added of +3 resists Paralysis. I don’t have any of this set so can’t say what the end stats will be like but it looks like a good set from the starting stats, probably going to be fairly even all round at +10

11. Warlock Set

Warlock Raiment (armor) DEF 42 RES 20 resists Silence Warlock Gloves (arm gear) DEF 39 RES 18 resists Sleep/Silence Warlock Legging (leg gear) DEF 39 RES 18 resists Paralysis/Silence and Warlock Boots (foot gear) DEF 39 RES 18 resists Poison/Paralysis. This set is extremely good on the starting stats alone. I might just go for maxing this set to find out what the +10 stats will be, i’ve got a feeling this will be a very good set to have in your inventory, I do have the whole set but haven’t upgraded any of it yet but will post the results when I get it to +10

I have another 9 more GR 12 sets to list so i’ll put those in another post or this one will be too long so keep an eye out for those later today, the best is yet to come.

Tony 🙂

No Comments
Aug 04

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Gaming Banter, WKC Online
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Ok here is the list of Guild Rank 12 armor sets,all GR 12 sets require a level 50 to be worn, they are as follows”

1. Aristos Set

Aristos Dalmatica (armor) DEF 51 RES 13 Aristos Gloves (arm gear) DEF 47 RES 13 Aristos Slacks (leg gear) DEF 48 RES 13 Aristos Moccasins (foot gear) DEF 47 RES 13 This looks like a light armor set and starting stats as you can see aren’t too bad

2. Demon Set

Demon Robe (armor) DEF 53 RES 13 (seen a few players wearing this) I apologize for this one but I don’t have the gloves/gauntlets listed in my town, I obviously haven’t unlocked that piece of armor yet but the stats will probably be the same as the leg and foot gear. Demon Culottes (leg gear) DEF 49 RES 12 Demon Boots (foot gear) DEF 48 RES 12 The whole set doesn’t seem too popular amongst players from what i’ve seen but the Robe does seem to be worn by a few.

3.Admiral Set

Now we see the stats get higher and from here will probably be the sets your looking at getting hold of. Admiral Plate (armor) DEF 62 with added water attribute of +1 also added is poison resistance Admiral Guards (arm gear) DEF 58 with added attribute of Fire +1 and also resistant to poison Admiral Leggings (leg gear) DEF 56 with Fire attribute of +1 with resistance to sleep (handy) and Admiral Boots (foot gear) DEF 56 with added Water attribute of +1 also resistant to sleep.

4.Warriors Set

Warriors Lorica (armor) DEF 64 with Water attribute added of +4 Warriors Fists (arm gear) DEF 57 with Water attribute added of +4 Warriors Pants (leg gear) DEF 57 with Water attribute added of +4 and lastly Warriors Boots (foot gear) DEF 57 with Water attribute added of +4 This would be a good secondary set if there was a big red but with an ice giant, quests with ice giants and quests with ice dragons are with other elementals which would make it impossible for changing your whole armor set just for one ice dragon, so not practical unless you reset enhancements and + them with fire, having said that I have the Warriors Lorica (armor) at +9 in my inventory and it has DEF 73 with the Water attribute of +4 but also has added HP 88 MP 16 and SPR 26 which will all double at +10

5. Mirage Set

Not too many more sets have starting stats this high, probably a good set for Tanks or players looking for a good DEF Mirage Armor (armor) DEF 74 also resists Silence Mirage Gauntlets (arm gear) DEF 65 and resists Sleep Mirage Faulds (leg gear) DEF 65 and resists Sleep Mirage Sabatons (foot gear) DEF 65 and resists Silence If your into looks you may not like the color, it’s a kind of mauve or purple color

6.Ice-dragon Set

Ice-dragon Armor (armor) DEF 74 with Water attribute added of +5 Ice-dragon Fists (arm gear) DEF 66 with Water attribute added of +5 and also resists Sleep Ice-dragon Faulds (leg gear) DEF 65 with Water attribute of +5 and Ice-dragon Boots (foot gear) DEF 66 with Water attribute added of +5 and resists Sleep

7.Bloody Set

One of my favourite armor sets for a while there, just couldn’t get the boots, but still a good armor set.

Bloody Coat (armor) DEF 51 RES 10 and resists Poison. I got my Bloody Coat to +9 and the stats are DEF 60 RES 19 HP 64 MP +36 INT 26, at +10 everything usually doubles up.
Bloody Cuffs (arm gear) DEF 48 RES 13 and resists Poison. My Bloody Cuffs are at +7 and the stats are now DEF 53 RES 18 Fire attribute of +2 HP 80 VIT 12 AGI 21 and resists Poison, again these stats double up at +10 Bloody Trousers (leg gear) DEF 60 RES 12 and resists Sleep. My Bloody Trousers are +10 and the final stats for these are DEF 60 RES 22 MP +64 STR 54 SPR 52 and resists Sleep, nice chunk of STR and MP on these. Bloody Boots (foot gear) DEF 49 RES 13 and resists Sleep. I never managed to acquire these so can’t give you the final stats on what these would be, this is a good amor set for filling in while going for other sets but it’s fairly hard to upgrade this set, it needs a lot of stuff from Station Attendant quest and we all know how easy that is right?

I still have another 8 or 9 sets to add to this GR 12 lot including a couple for the female characters so bear with me, will get those up as soon as I get the chance.

2 Comments
Jul 29

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Gaming Banter
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Ok the Guild Rank 11 armor sets are pretty cool, here they are:

1. Fire-Dragon Set

Fire-Dragon Robe (armor), nice looking too, here are the stats: DEF 48 RES 12 with Fire attribute of +5 Fire-Dragon Cuffs (arm gear) DEF 43 RES 12 with Fire attribute of +5 Fire-Dragon Pants (leg gear) DEF 43 RES 12 with Fire attribute of +5 and finally Fire-Dragon Boots (foot gear) DEF 43 RES 12 and a Fire attribute of +5 an excellent set of armor if you want to be extremely resistant to Fire Dragons or Fire Giants. An excellent second set for elementals.

2.Metal Set

Metal Hauberk (armor) DEF 58 with Earth attribute of +4 Metal Hands (arm gear) DEF 51 with Water attribute of +4 Metal Leggings (leg gear) DEF 51 with Water attribute of +4 and lastly Metal Footwear (foot gear) DEF 51 and Earth attribute of +4 a pretty good all round set although I used the Valiant set at GR 11 which is next.

3. Valiant Set
Valiant Armor (armor) DEF 67 with Wind attribute of +4 Valiant Gauntlets (arm gear) DEF 58 with Water attribute +4 Valiant Cuisses (leg gear) DEF 58 with Wind attribute of +4 and finally Valiant Sabatons (foot gear) DEF 58 with Water attribute +4
The Valiant armor set is a pretty good one if you can get it, when the Valiant Armor is fully upgraded to +10 it will give you DEF 77 Wind attribute +4 but here is the cool part, it also adds HP 128 MP 14 VIT 35 so if your looking for more HP this is a good set.

4.Wyvern Set

Wyvern Plate (armor) DEF 68 with Wind attribute of +3 Wyvern Fists (arm gear) DEF 59 with Fire attribute of +3 Wyvern Breeches (leg gear) DEF 59 with Wind attribute of +3 and lastly Wyvern Sollerets (foot gear) DEF 59 with Fire attribute of +3
This armor set is not noticeably stronger than the Valiant so if its more difficult to get I wouldn’t bother unless you really like the look of it as it is only +1 better here and there than the Valiant.

I have to apologize here as I haven’t actually entered all the GR 10 stuff, and there is a bunch of GR 12 stuff, more than 10 sets I believe so I will add the missing ones tomorrow then list all the GR 12 armor sets over the weekend and give my recommendations, any questions don’t hesitate to ask and i’ll help wherever I can.

Tony 🙂

6 Comments
Jul 28

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Gaming Banter, WKC Online
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Today i’m listing all the GR 10 armor sets, there are five in all and they are as follows, all stats shown are starting stats which means all can be enhanced a total of 10 times each.

1.Elemental Set

The elemental set I believe is a favourite of those wanting to be mages and at GR 10 will be looking for appropriate armor sets. First is the Elemental Robe (armor) with a starting stat of DEF 43 RES 11 and added Fire attribute of +5 then you have the Elemental Bracers (arm gear) at DEF 38 RES 11 and water attribute of +5 next is the Elemental Slops at DEF 38 RES 11 and Wind attribute of +5 finally the Elemental Boots (foot gear) at DEF 38 RES 11 and Earth attribute of +5 This set is a pretty good all round set of armor for a Guild Rank 10 player, not just for mages.

2.Mystical Set

This set is for the ladies only, I like the idea of specific sets for the women players, I think there are just as many ladies out there playing WKC as men so it’s good Level 5 is catering for all. First up is the Mystical Robe (armor) DEF 43 RES 11 and fire attribute of +5 Mystical Bracers (arm gear) DEF 38 RES 11 and Water attribute of +5 Mystical Slops (leg gear) DEF 38 RES 11 and Wind attribute of +5 and finally the Mystical Socks (foot gear) DEF 38 RES 11 and Earth attribute +5

3.Master Set

Another good all rounder is the Master set, starts with the Master Lorica (armor) DEF 52 and Wind attribute of +4 Master Guards (arm gear) DEF 45 with Water attribute of +4 Master Slops (leg gear) DEF 45 with Wind attribute of +4 and lastly the Master Boots (foot gear) DEF 45 with Water attribute of +4 This set is a little weaker than the others but is probably lighter so it’s a matter of choice.

4.Centurion Set

One of the best in DEF for GR 10 is the Centurion Armor, stats are as follows: Centurion Armor (armor) DEF 61 with fire attribute of +3 Centurion Fists (arm gear) DEF 52 with Earth attribute of +5 Centurion Cuisses (leg gear) DEF 52 with Fire attribute of +3 and finally the Centurion Boots (foot gear) DEF 52 with Earth attribute of +5 I remember wanting this set but just couldn’t get the items needed so I went for the last set, Generals.

5. Generals Set

Generals Cuirass (armor) DEF 62 with Fire attribute of +2 Generals Fists (arm gear) DEF 53 with Wind attribute of +2 Generals Pants (leg gear) DEF 52 with Fire attribute of +2 and lastly the Generals Boots (foot gear) DEF 53 with Wind attribute of +2 This was the set I wore for quite a while and served me well

Tomorrow I will list all GR 11 sets and there are four main sets.

Tony 🙂

No Comments
Jul 27

Categories:

Gaming Banter

Continuing on from the last post here are the starting stats for GR 9 armor.

1. Aeros Set

Aeros Kirtle (armor) starts at DEF 38 RES 10 and an added attribute of Wind +3 Aeros Braccae (leg gear) Starts at DEF 33 RES 10 with a wind attribute of +3 Aeros Shoes (foot gear) starts at DEF 33 RES 10 and wind attribute of +3 You may have noticed I haven’t put in Aeros arm gear as I don’t have that at my binding shop, not sure why but if it is available the stats will be the same as the others presumably. As you can see at GR 9 your starting to see better starting stats with the introduction of RES (resistance)

2. Queens Set

Some sets of armor can only be worn by female avatars and some only by male avatars, which is pretty cool. Anyway the Queens set is for female characters and are as follows:

Queens Mail (armor) starting stats at DEF 46 and Earth attribute of +3 Queens Guards (arm gear) DEF 39 with fire attribute of +3 Queens Skirt (leg gear) DEF 39 and Earth attribute of +3 and finally Queens Boots (foot gear) DEF 39 with fire attribute of +3 You need a Lv of 47 to be able to wear this set.

3. Spectral Set

Spectral Mail (armor) DEF 46 with a Earth attribute of +3 Spectral Guards (arm gear) DEF 39 with fire attribute +3 Spectral Culottes (leg gear) DEF 39 and Earth attribute +3 and lastly Spectral Boots (foot gear) DEF 39 with fire attribute +3 Personally I wouldn’t recommend this set for GR 9 as there are a couple of better sets with much better starting stats as you will see next.

4. Heavy Set

Heavy Armor (armor) DEF 52 with Earth attribute of +2 Heavy Gauntlets (arm gear) DEF 44 with Earth attribute of +3 Heavy Cuisses (leg gear) DEF 44 with Earth attribute of +2 and Heavy Sabatons (foot gear) DEF 44 with Earth attribute of +3 As it says, this is a heavy set of armor that although seems quite popular with GR 9 players it’s not the set I recommend. I did wear this set for a while but didn’t enhance it much as I wanted the next set and that is the set I recommend for GR 9 players, assuming your a longsword user and like heavy armor.

5. Animus Set

Animus Armor (armor) DEF 54 with added attribute of fire +3 Animus Gauntlets (arm gear) DEF 45 with wind attribute +3 Animus Breeches (leg gear) DEF 45 and water attribute added of +3 and finally Animus Sollerets (foot gear) DEF 45 with Earth attribute added of +3

The reason I recommend this last set of GR 9 armor is not just because it has the best starting DEF stats, more because each piece gives you added protection against the four elements which helps a lot, most of the monsters, creatures or bosses you will fight will have one element on their side with the exception of certain monsters (like Pyredaemos Rex) who will be immune to elemental attacks, those are the few where you just use brute force (physical) attacks.

That’s all the GR 9 gear and tomorrow I will publish GR 10 armor sets. I’ll be writing them in seperate posts so I don’t get one huge post, it’s better to break it up and also it can be easier for people to ask questions under their specific GR.

Tony 🙂

2 Comments
Jul 26

Categories:

Gaming Banter
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I’m writing this post mainly as a request from DEATH (username). Sounds like Death is doing quite well at the moment and wanted to know more about the armor sets available.

The binding shop only lists armor from GR7 which is why i’m going from GR7 up to GR12 armor sets and their starting stats, where I can I will list the +10 stats of the armors that I know. There are other sets available but only listed by Lv like Wizard set is Lv 30+ but there isn’t a GR so i’m assuming everyone will see all those as soon as they get into the binding shop. Following armor sets are starting stats only, each can be enhanced to a maximum of +10

Ok your Guild Rank 7 stuff is as follows:

1. Windwalker Set

This consists of Windwalker Coat (armor) and you have to be at least Lv 39 to wear it. DEF starts at 28 RES 8 and Wind attribute +3. Windwalker Gloves (arm gear) starts with DEF 23 RES 8 Wind attribute +3. Windwalker Slops (leg gear) starts with DEF 23 RES 8 Earth attribute +2. Windwalker Boots (foot gear) starts at DEF 23 RES 8 and Earth attribute +2. This is the set I recommend at GR7 because I really don’t think you will be at GR7 long enough to worry about anything else, you’ll be aiming for the GR8 armor as soon as you can.

2.Breaker Set

This set consists of Breaker Mail (armor) and you need to be at least to Lv38 to wear it. DEF starts at 34 and has a water attribute of +2. Breaker Fists (arm gear) has DEF 27 only to start, no added attributes. Breaker Culottes (leg gear) starts with a DEF 27 and water attribute of +2. Breaker Boots (foot gear) DEF 27 only, no added attributes.

3. Forest Set

Finally the third set of GR7 gear is the Forest gear which includes
Forest Armor (armor) starting at DEF 33 with wind attribute +2. Forest Gauntlets (arm gear) start at DEF 24 with water attribute +2. Forest Cuisses (leg gear) DEF 24 with wind attribute +2. Forest Sabatons (foot gear) DEF 24 with water attribute +2.

GR 8 Gear starts like this:

1. Magical Set

You have to be at Lv 42 or higher to wear this gear.

Magical Robe (armor)starts with DEF 33 and RES 9 Magical Bracers (arm gear) DEF 28 RES 9 Magical Slops (leg gear) DEF 28 RES 9 and Magical Shoes (foot gear) DEF RES 9.

2. Earth Set

Earth Mail (armor) DEF 40 with an added attribute of +2 Earth. Earth Fists (arm gear) DEF 33 and added attribute of Earth +2 Earth Trousers (leg gear) DEF 33 with added attribute of +2 Earth and finally Earth Footwear (foot gear) DEF 33 with added attribute +2 Earth.

3. Doom Set

Doom Plate (armor) DEF 40 Doom Gauntlets (arm gear) DEF 31 Doom Breeches (leg gear) DEF 31 and lastly Doom Boots (foot gear) DEF 31. This set seems to be the most popular at GR 8. I’ve just checked my inventory for some Doom gear and I have the Doom Gauntlets at +7 which has added HP +3 and VIT +1 which doesn’t seem much but at GR 8 it’s probably quite handy and those stats generally double once at +10

4. Blue Set

Blue Cuirass (armor) starting stats are DEF 47 and looks like the best GR 8 gear for starting stats, don’t know why I never owned any of this gear, probably too difficult to get at the time or just simply I wasn’t planning on spending too long at GR 8 myself. Next is Blue Gauntlets (arm gear) DEF 38 with added attribute of Water +3 Blue Breeches (leg gear) DEF 38 and finally Blue Greaves (foot gear) with a starting DEF of 38 and added attribute of +3 Water.

GR 9 stuff posted tomorrow.

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