July, 2010 - The GuildmastersThe Guildmasters

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Jul 29

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Gaming Banter
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Ok the Guild Rank 11 armor sets are pretty cool, here they are:

1. Fire-Dragon Set

Fire-Dragon Robe (armor), nice looking too, here are the stats: DEF 48 RES 12 with Fire attribute of +5 Fire-Dragon Cuffs (arm gear) DEF 43 RES 12 with Fire attribute of +5 Fire-Dragon Pants (leg gear) DEF 43 RES 12 with Fire attribute of +5 and finally Fire-Dragon Boots (foot gear) DEF 43 RES 12 and a Fire attribute of +5 an excellent set of armor if you want to be extremely resistant to Fire Dragons or Fire Giants. An excellent second set for elementals.

2.Metal Set

Metal Hauberk (armor) DEF 58 with Earth attribute of +4 Metal Hands (arm gear) DEF 51 with Water attribute of +4 Metal Leggings (leg gear) DEF 51 with Water attribute of +4 and lastly Metal Footwear (foot gear) DEF 51 and Earth attribute of +4 a pretty good all round set although I used the Valiant set at GR 11 which is next.

3. Valiant Set
Valiant Armor (armor) DEF 67 with Wind attribute of +4 Valiant Gauntlets (arm gear) DEF 58 with Water attribute +4 Valiant Cuisses (leg gear) DEF 58 with Wind attribute of +4 and finally Valiant Sabatons (foot gear) DEF 58 with Water attribute +4
The Valiant armor set is a pretty good one if you can get it, when the Valiant Armor is fully upgraded to +10 it will give you DEF 77 Wind attribute +4 but here is the cool part, it also adds HP 128 MP 14 VIT 35 so if your looking for more HP this is a good set.

4.Wyvern Set

Wyvern Plate (armor) DEF 68 with Wind attribute of +3 Wyvern Fists (arm gear) DEF 59 with Fire attribute of +3 Wyvern Breeches (leg gear) DEF 59 with Wind attribute of +3 and lastly Wyvern Sollerets (foot gear) DEF 59 with Fire attribute of +3
This armor set is not noticeably stronger than the Valiant so if its more difficult to get I wouldn’t bother unless you really like the look of it as it is only +1 better here and there than the Valiant.

I have to apologize here as I haven’t actually entered all the GR 10 stuff, and there is a bunch of GR 12 stuff, more than 10 sets I believe so I will add the missing ones tomorrow then list all the GR 12 armor sets over the weekend and give my recommendations, any questions don’t hesitate to ask and i’ll help wherever I can.

Tony 🙂

6 Comments
Jul 29

Categories:

Gaming Banter

Just lately i’ve been struggling to get the drops I need to complete certain things, I don’t mind as i’m still meeting lots of new friends and great players and still learning stuff.

At the moment I have the whole set of Shadow Armor apart from one piece, the whole set of Shogun Armor apart from one piece, the whole set of Warlords armor apart from one piece, you see where this is going? And I also have the full set of Knightlord Armor except for the most important part, the armor itself, which happens to be the only top part of armor that has added STR

This last part requires two fire dragon skulls + and this has got to be the hardest drop in the game for me, i’ve eventually managed to get pretty much any rare drop I need apart from those damn skulls. Last few days saw me running King of Dragons 3 more than 30 times, I didn’t really expect a skull + from there as there is only one fire dragon but I also ran Theatre of the Gods 3 14 times, I almost expected a skull + here as there are three fire dragons but nothing. Finally I decided the best place for skull+ drops was going to be Dragons Heat 3, I ran this 30 times and with two dragons I sort of expected at least one in 30 runs, I realize the drop rate for a fire dragon skull + is probably 1% but with two dragons in a quest I thought i’d see one.

The thing that made me wonder if there is a glitch where skulls + just isn’t dropping is that other players were saying they had been running this quest all week long with not one drop so if anyone has had any fire dragon skull+ drops this last week I would appreciate it if you could let me know which quest and how many times you had to run it before it showed.

Here’s a thought:

We work all our lives only to retire, why do we do this? Apparently so we can save and enjoy our retirement doing something we’ve always wanted to do, whether it be golf, football, soccer, fishing or whatever. Personally I don’t understand the need to kick a ball around all day, and it makes even less sense to me why millions would watch someone else kicking a ball around all day, but that’s fine with me, each to his own and as long as your enjoying life that’s great, whatever your passion.

Me? I love gaming, and i’m not waiting until I retire just so I can play games, so why would you think i’m weird for playing games 5hr a day but don’t think it’s weird to play golf for 5hrs? You work 8hrs a day and don’t enjoy it? Something wrong there.

Bottom line is enjoy your life, it’s too short, if it’s hard to find the time to do the things you enjoy most it makes it all the more fun when you do get the chance, you’ll live longer too, less stress. Better still why not make money doing what you love doing? It can be hard but what a life.

Tony:)

1 Comment
Jul 29

Categories:

Gaming Banter, WKC Online

Since writing about the weapon elemental enhancements i’ve had a couple of players ask me why they took more damage when enhancing their armor.

The armor is different than the weapons when enhanced, when you enhance a weapon with say Fire your attack will increase against Water or Ice monsters. When you add Fire to your armor this is what you become more resistant to, here is an example.

Let’s say your going to run Big Red for a few days, you want your attacks to be at a maximum while minimizing the damage you take, so you enhance your sword or spear with Water element for attack. When you add an element to your armor it shouldn’t be Water it should be fire, this makes you more resistant to fire attacks.

If you made the mistake of adding Water to your armor this could be the reason Big Red was giving you more damage. I’m not 100% sure on this as it could be a number of things, could be you’ve reached a higher Guild Rank and moved onto enemies with higher attack rates, i’m just writing what I think could be the reason as the question was asked after me writing the post about elemental enhancements.

Feel free to come back and let me know if this made a difference.

Tony 🙂

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Jul 28

Categories:

Gaming Banter, WKC Online
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Today i’m listing all the GR 10 armor sets, there are five in all and they are as follows, all stats shown are starting stats which means all can be enhanced a total of 10 times each.

1.Elemental Set

The elemental set I believe is a favourite of those wanting to be mages and at GR 10 will be looking for appropriate armor sets. First is the Elemental Robe (armor) with a starting stat of DEF 43 RES 11 and added Fire attribute of +5 then you have the Elemental Bracers (arm gear) at DEF 38 RES 11 and water attribute of +5 next is the Elemental Slops at DEF 38 RES 11 and Wind attribute of +5 finally the Elemental Boots (foot gear) at DEF 38 RES 11 and Earth attribute of +5 This set is a pretty good all round set of armor for a Guild Rank 10 player, not just for mages.

2.Mystical Set

This set is for the ladies only, I like the idea of specific sets for the women players, I think there are just as many ladies out there playing WKC as men so it’s good Level 5 is catering for all. First up is the Mystical Robe (armor) DEF 43 RES 11 and fire attribute of +5 Mystical Bracers (arm gear) DEF 38 RES 11 and Water attribute of +5 Mystical Slops (leg gear) DEF 38 RES 11 and Wind attribute of +5 and finally the Mystical Socks (foot gear) DEF 38 RES 11 and Earth attribute +5

3.Master Set

Another good all rounder is the Master set, starts with the Master Lorica (armor) DEF 52 and Wind attribute of +4 Master Guards (arm gear) DEF 45 with Water attribute of +4 Master Slops (leg gear) DEF 45 with Wind attribute of +4 and lastly the Master Boots (foot gear) DEF 45 with Water attribute of +4 This set is a little weaker than the others but is probably lighter so it’s a matter of choice.

4.Centurion Set

One of the best in DEF for GR 10 is the Centurion Armor, stats are as follows: Centurion Armor (armor) DEF 61 with fire attribute of +3 Centurion Fists (arm gear) DEF 52 with Earth attribute of +5 Centurion Cuisses (leg gear) DEF 52 with Fire attribute of +3 and finally the Centurion Boots (foot gear) DEF 52 with Earth attribute of +5 I remember wanting this set but just couldn’t get the items needed so I went for the last set, Generals.

5. Generals Set

Generals Cuirass (armor) DEF 62 with Fire attribute of +2 Generals Fists (arm gear) DEF 53 with Wind attribute of +2 Generals Pants (leg gear) DEF 52 with Fire attribute of +2 and lastly the Generals Boots (foot gear) DEF 53 with Wind attribute of +2 This was the set I wore for quite a while and served me well

Tomorrow I will list all GR 11 sets and there are four main sets.

Tony 🙂

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Jul 28

Categories:

Gaming Banter, WKC Online

Before I carry on with the Armor Sets I wanted to point out a few things for making your WKC gaming experience a little more enjoyable.

One thing that is fairly important but often overlooked is the use of elemental enhancements to your weapon and armor. I didn’t pay much attention to this until I was at Guild Rank 14 and 15, i’m only just now getting elemental enhancements how I want them when I should have done this pretty early on in the game.

Ok first off we need to know what elements are and what it means to perform an elemental based attack, it sounds complicated but it’s real simple if it’s explained properly.

You have four elements, Earth, Wind, Fire and Water. In WKC you will fight a lot of elemental based beasts but they will only use one element, an example is the Fire Giant, I pick this for an example because without a doubt you will run the Big Red quest more times than any other as it’s the easiest and quickest way to get your guild rank up and a good way to make some extra guilder. Big Red is a Fire Giant so will be weak against an opposite element like Water, so when you go to your shop to repair your weapons and armor your going to try and ‘enhance’ your weapon so it is even stronger. You may want to consider enhancing your weapon with water, this will increase the amount of damage you do to any fire based beast, like Fire Giants, Fire Lizards and Fire Dragons, it’s really effective and that is probably why you will see some players doing much more damage to an elemental beast when they are using the same weapon as you and are the same Guild Rank.

The downside to this is if you enhance your weapon with Water what happens when you come across a beast which is Water based like the Ice Giant? This is where multiple weapons are handy, this is not as bad as it sounds and it adds to the playability of this game. If you say GR 7 you probably already have a few GR 7 weapons, you will have your favourite, the one that does the most damage and maybe you have two or three other weapons that are not quite as good in terms of strength, these are the weapons you should enhance with Fire and Water, you can only enhance a weapon with one element so I recommend that if you have one good weapon, for physical attacks, and two other weapons, one enhanced 4 or 5 times with Water and the other enhanced 4 or 5 times with Fire, this will improve your attack by a huge amount against the right enemies.

I am GR 15 and my physical attack sword is the
Witchblade, it does some serious damage but is not enhanced with an element, the Witchblade is a GR 12 sword. I also have the Gram sword which is only a GR 11 sword and that is enhanced five times with Water, this sword does almost twice as much damage to Big Red than my Witchblade, that’s the beauty of enhancing with elements. I also have a Garrison Blade which is only a GR 10 weapon and this is enhanced with Fire, again a fairly weak sword for a GR 15 player but it still does way more damage than the Witchblade against Ice Giants and Ice Dragons.

So I hope i’ve explained that properly as now you can be the one doing all the damage on Big Red instead of being like me and feeling like a noob.

Whatever you do make sure you equip the right weapon for the right monster or beast. I have made the mistake by running a quest that has both Ice and Fire Dragons and after killing the Ice dragon forgot to change weapons and wondered why I was only taking 150 damage off the Fire Dragon when I should have been hitting him for over 500

Another important ‘skill’ I use is Haste, it is under Divine Magic and is the skill tree that has Heal, Cure, Revive etc..I’ve seen many players not using Haste but to me it’s one of the most important skills of the game, if you can cast Haste before the start of a boss it could be the difference between an S rank and an A, over the course of a boss battle taking 5 minutes you will probably get in 8 to 10 more attacks than someone who isn’t using haste.

If you have any questions that I haven’t covered here feel free to ask and i’ll do my best to answer them.

A good way to experiment with your elemental enhancements is to buy a real crap weapon and enhance it with Water and go run Big Red 1, you may get killed but you will be able to get a few attacks in, write down the damage you do then try a better weapon enhanced with water, or better still run Big Red 1 without enhancements, see the damage you do, then enhance with water and you’ll see what i’m talking about, it really does make a huge difference.

Tony 🙂

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Jul 27

Categories:

Gaming Banter

Continuing on from the last post here are the starting stats for GR 9 armor.

1. Aeros Set

Aeros Kirtle (armor) starts at DEF 38 RES 10 and an added attribute of Wind +3 Aeros Braccae (leg gear) Starts at DEF 33 RES 10 with a wind attribute of +3 Aeros Shoes (foot gear) starts at DEF 33 RES 10 and wind attribute of +3 You may have noticed I haven’t put in Aeros arm gear as I don’t have that at my binding shop, not sure why but if it is available the stats will be the same as the others presumably. As you can see at GR 9 your starting to see better starting stats with the introduction of RES (resistance)

2. Queens Set

Some sets of armor can only be worn by female avatars and some only by male avatars, which is pretty cool. Anyway the Queens set is for female characters and are as follows:

Queens Mail (armor) starting stats at DEF 46 and Earth attribute of +3 Queens Guards (arm gear) DEF 39 with fire attribute of +3 Queens Skirt (leg gear) DEF 39 and Earth attribute of +3 and finally Queens Boots (foot gear) DEF 39 with fire attribute of +3 You need a Lv of 47 to be able to wear this set.

3. Spectral Set

Spectral Mail (armor) DEF 46 with a Earth attribute of +3 Spectral Guards (arm gear) DEF 39 with fire attribute +3 Spectral Culottes (leg gear) DEF 39 and Earth attribute +3 and lastly Spectral Boots (foot gear) DEF 39 with fire attribute +3 Personally I wouldn’t recommend this set for GR 9 as there are a couple of better sets with much better starting stats as you will see next.

4. Heavy Set

Heavy Armor (armor) DEF 52 with Earth attribute of +2 Heavy Gauntlets (arm gear) DEF 44 with Earth attribute of +3 Heavy Cuisses (leg gear) DEF 44 with Earth attribute of +2 and Heavy Sabatons (foot gear) DEF 44 with Earth attribute of +3 As it says, this is a heavy set of armor that although seems quite popular with GR 9 players it’s not the set I recommend. I did wear this set for a while but didn’t enhance it much as I wanted the next set and that is the set I recommend for GR 9 players, assuming your a longsword user and like heavy armor.

5. Animus Set

Animus Armor (armor) DEF 54 with added attribute of fire +3 Animus Gauntlets (arm gear) DEF 45 with wind attribute +3 Animus Breeches (leg gear) DEF 45 and water attribute added of +3 and finally Animus Sollerets (foot gear) DEF 45 with Earth attribute added of +3

The reason I recommend this last set of GR 9 armor is not just because it has the best starting DEF stats, more because each piece gives you added protection against the four elements which helps a lot, most of the monsters, creatures or bosses you will fight will have one element on their side with the exception of certain monsters (like Pyredaemos Rex) who will be immune to elemental attacks, those are the few where you just use brute force (physical) attacks.

That’s all the GR 9 gear and tomorrow I will publish GR 10 armor sets. I’ll be writing them in seperate posts so I don’t get one huge post, it’s better to break it up and also it can be easier for people to ask questions under their specific GR.

Tony 🙂

2 Comments
Jul 26

Categories:

Gaming Banter
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I’m writing this post mainly as a request from DEATH (username). Sounds like Death is doing quite well at the moment and wanted to know more about the armor sets available.

The binding shop only lists armor from GR7 which is why i’m going from GR7 up to GR12 armor sets and their starting stats, where I can I will list the +10 stats of the armors that I know. There are other sets available but only listed by Lv like Wizard set is Lv 30+ but there isn’t a GR so i’m assuming everyone will see all those as soon as they get into the binding shop. Following armor sets are starting stats only, each can be enhanced to a maximum of +10

Ok your Guild Rank 7 stuff is as follows:

1. Windwalker Set

This consists of Windwalker Coat (armor) and you have to be at least Lv 39 to wear it. DEF starts at 28 RES 8 and Wind attribute +3. Windwalker Gloves (arm gear) starts with DEF 23 RES 8 Wind attribute +3. Windwalker Slops (leg gear) starts with DEF 23 RES 8 Earth attribute +2. Windwalker Boots (foot gear) starts at DEF 23 RES 8 and Earth attribute +2. This is the set I recommend at GR7 because I really don’t think you will be at GR7 long enough to worry about anything else, you’ll be aiming for the GR8 armor as soon as you can.

2.Breaker Set

This set consists of Breaker Mail (armor) and you need to be at least to Lv38 to wear it. DEF starts at 34 and has a water attribute of +2. Breaker Fists (arm gear) has DEF 27 only to start, no added attributes. Breaker Culottes (leg gear) starts with a DEF 27 and water attribute of +2. Breaker Boots (foot gear) DEF 27 only, no added attributes.

3. Forest Set

Finally the third set of GR7 gear is the Forest gear which includes
Forest Armor (armor) starting at DEF 33 with wind attribute +2. Forest Gauntlets (arm gear) start at DEF 24 with water attribute +2. Forest Cuisses (leg gear) DEF 24 with wind attribute +2. Forest Sabatons (foot gear) DEF 24 with water attribute +2.

GR 8 Gear starts like this:

1. Magical Set

You have to be at Lv 42 or higher to wear this gear.

Magical Robe (armor)starts with DEF 33 and RES 9 Magical Bracers (arm gear) DEF 28 RES 9 Magical Slops (leg gear) DEF 28 RES 9 and Magical Shoes (foot gear) DEF RES 9.

2. Earth Set

Earth Mail (armor) DEF 40 with an added attribute of +2 Earth. Earth Fists (arm gear) DEF 33 and added attribute of Earth +2 Earth Trousers (leg gear) DEF 33 with added attribute of +2 Earth and finally Earth Footwear (foot gear) DEF 33 with added attribute +2 Earth.

3. Doom Set

Doom Plate (armor) DEF 40 Doom Gauntlets (arm gear) DEF 31 Doom Breeches (leg gear) DEF 31 and lastly Doom Boots (foot gear) DEF 31. This set seems to be the most popular at GR 8. I’ve just checked my inventory for some Doom gear and I have the Doom Gauntlets at +7 which has added HP +3 and VIT +1 which doesn’t seem much but at GR 8 it’s probably quite handy and those stats generally double once at +10

4. Blue Set

Blue Cuirass (armor) starting stats are DEF 47 and looks like the best GR 8 gear for starting stats, don’t know why I never owned any of this gear, probably too difficult to get at the time or just simply I wasn’t planning on spending too long at GR 8 myself. Next is Blue Gauntlets (arm gear) DEF 38 with added attribute of Water +3 Blue Breeches (leg gear) DEF 38 and finally Blue Greaves (foot gear) with a starting DEF of 38 and added attribute of +3 Water.

GR 9 stuff posted tomorrow.

1 Comment
Jul 19

Categories:

Gaming Banter, WKC Online

Yes after achieving my GR12 sword, the Witchblade, I decided to try and check out some of the GR 15 armor. Now if your liking this game as much as me and your on your way to GR 15 here is some major advice. Save as much money (guilder) as you can, i’m not talking about a few thousand, I mean a few million if not more.

Yes the ultimate armor sets are extremely expensive, a good example is the set i’m going for, it’s called the Warlord armor, four seperate pieces and just the chest piece and the pants piece costs around 2 million guilder, then you have to upgrade them, but it is worth it. There are some really cool stats on fully upgraded GR 15 armor sets.

I have had many requests for friends and many mails asking for help so people are still coming into WKC which is great. I’ll be writing a post for the newcomer to WKC as it can be a bit wierd at first, I remember being at GR 1 and felt like I could not run any quests and felt intimidated by even GR 3 or 4 players but everyone is great and will help you out and it really does make for a great game.

I recommend getting involved in this game, i’m probably a little too involved, I love the game but it’s going to make for an even greater game when WKC 2 comes out. My prediction is going to be a release date for christmas, that is only my personal opinion but even if it is next year you still have to time to platinum this game, it’s hard but very possible, just takes a huge amount of time.

Tony 🙂

2 Comments
Jul 15

Categories:

Gaming Banter, WKC Online

Yes I got my Witchblade last night, thankfully I already had enough items to upgrade it straight to 7, it was a little disappointing because even at that upgrade it’s not as powerful as my GR 11 blade, have to get it to 10 which shouldn’t be too difficult now.

I felt a bit silly last night as I found BO’s room with a few friends in it and said I would run a quest with them, the quest they ran was one of the few quest I had never run before. I know that sounds strange but there are several quests that i’ve never bothered with and this was one of them so I apologize for letting you guys down a bit, felt like a right newbie, they even had to abort and start over thanks to me but they had the patience to try again and we completed the quest, just not with an S rank which they probably would have got if I hadn’t have been there.

I will make it right next time, i’m going to make a point of running all the quests I haven’t tried, this will also give me some new items i’ve never had before. I got my 50 S rank quest trophy and guess I never bothered running the other quests, think there are about 8 i’ve never done before.

Anyway i’m pleased I now have a Guild Rank 12 sword in my possession, may put off rebirthing for another few days, still want to do that though.

Tony🙂
P.S. BO I noticed you’ve been calling me Mike for a while now, not sure where that confusion came from but next time you frequent my blog you’ll know that my name is actually Tony, lol, hope there isn’t another Assassin out there.

6 Comments
Jul 14

Categories:

Gaming Banter, WKC Online

Well after all this time I may just get me my GR 12 sword, I need three bloody cloths to obtain the Witchblade, not the blade I was hoping to get but after playing so long with a GR 11 blade it will be a relief to get at least one GR 12 sword and the Witchblade is one of the best longswords available. I have heard it’s a pain to upgrade though.

I was hoping to get it last night but could not find anyone running any of the Knave quests, I solo’d Home of the Knave 1 and 2 but it seems I can’t get a bloody cloth from those quests, think it has to be the 3rd one and I can’t solo that one, sooner or later i’ll find someone running it, patience is a virtue.

I’m still considering the rebirth I mentioned in my last post, even if I get the Witchblade, just want to try something completely different for a change.

Not much closer to my last two trophies but i’m still working on it, I think out of the two the binding one will come first as i’m binding quite a few lower end items that I missed.

Haven’t had the time to write my post on the new Assassins Creed but i’m going to try and work that in this weekend so check back if you want to know all the latest info on that.

Tony🙂

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